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PC Gamer (Italian) 42
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PC Gamer IT CD 42 2-2.iso
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jeffgordon
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jgracing.ini
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INI File
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1998-12-16
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10KB
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256 lines
[Default]
;;DEMO
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; The following items are GLOBAL and DO NOT vary with ;;
;; specfic car types or tracks ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; How many cars tend to clump together
;Robin 12/12 packSize=4
packSize=2
;; How much on the pace is the fastest pack
throttleMax="1.0,1.1,1.25,1.4,1.6"
;; How much speed interval is there from pack to pack
;Robin 12/12 throttleInterval=.05
throttleInterval=.06
;; Gravity action while car is in flight
;Robin flightGravity=1.8
flightGravity=1.95
;; Differency in X and Z car wobble
wobbleDelta=1.5
;; Scale of car wobble (Bigger number is less shake)
wobbleScale=300.0
;; How fast the car shakes
wobbleSpeed=150.0
;; How long it takes until a car starts to recover (1000 = 1 second)
damageTimer=4000
;; How much gets fixed per frame (damaged range = 0..256)
damageHealAmount=8
;; How much wall damage effects car body
wallDamage=9.0
;; How much car damage effects car body
carDamage=9.0
;; These Epsilon values should stay between 1 and 2 (1 no bounce, 2 LOTS of bounce)
;Robin wallEpsilon=1.9
;Robin carEpsilon=2.00
wallEpsilon=1.9
carEpsilon=1.4
;; These Epsilon values should be tuned to spin the car.
wallRotEpsilon=0.05
carRotEpsilon=0.2
;; showDebugHexes will show the debug car hexes if the value is 1 and will not if the value is zero
showDebugHexes=0
;; Inertial Length (in Feet)
;; Used to detmine the Torque (turning force on car, NOT engine torque) when determining how much
;; force is available to turn the car. The larger this number, the harder the car is to turn
InertialLength=20
;; Torque Table for the CPU Cars
;; First Number is RPMs, Second number is Pounds of Torque Available
CPURPMTorqueTable="{500,800}, {1500,800}, {2000,850}, {2500,850}, {3000,900}, {3500,950},{4000,1000}, {4500,1050}, {5000,1080},{5500,1110}, {6000,1140}, {6500,1180},{7000,1280}, {7500,1300}, {9000,1300}"
dragRatio=225000
downForceRatio=1000
maxBrakePower=-2000
brakeBias=60
;; Want Ratio Frame Factor - Number of frames for moving grip average after total break loose
;; recoveryFactor=1
;; RevcoveyFactor of 1 effectively disables it. If we don't need it, I'll remove it entirely.
;; Snap back factor - When the car has slowed to this much of the regular speed afer breaking, smoothing
;; will no longer be used. Example: if break loose speed is 100 MPH and snapBackFactor is 0.75 then
;; when the car hits 75 mph, then smoothing will be turned off.
snapBackFactor=0.75
;; Grip At Break is what the grip is on a wheel after it's broken
;Robin gripAtBreak=0.75
gripAtBreak=0.75
;; How much grip is applied to rotational resistance after a "complete break"
rotGripAtBreak=0.4
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; The following items can be overridden for a given car ;;
;; on a given track ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; maxWheelTurn is in Degrees. It's the maximum number of degrees the front wheels can turn in one direction
maxWheelTurn=20
;; Torque Table For the Player: Please keep it the same size as CPURPMTorqueTable
RPMTorqueTable="{500,600}, {1500,600}, {2000,650},{2500,650}, {3000,700}, {3500,750}, {4000,800}, {4500,850}, {5000,880}, {5500,910}, {6000,940}, {6500,980}, {7000,1080}, {7500,1100}, {8000,0}"
;; No more than 6 gears, please.
gearRatios="5200,3560,1940,1100"
;; Key RPM values:
;Robin shiftUpRPM=7500
shiftUpRPM=7500
shiftDownRPM=3500
;; bodyLean is how much or how little the car looks like it leans in curves: value from 0 to 1 where
;; 1 turns the body on its side in an extreme turn.
bodyLean=0.075
;Robin 12/12 bodyLean=0.08
; bodyLean=0.06
;;bodyLean=0.04
;; bodySlide is how much the car looks like its sliding without the actual physics coming into play
;; value from 0 to 1
bodySlide=0
;; baseTireSideForce is how much "mass" each tire will attempt to support in it's attempt
;; to stop a sideways motion
;Robin baseTireSideForce=300
baseTireSideForce=300
;; maxTireSideAccel is the maximum acceleration each tire will attempt to support in it's attempt
;; to stop a sideways motion
;; 1G = 0.96
;Robin maxTireSideAccel=48
;15=oversteer, massive grip and throttle control
;10=oversteer, some throttle steer but still a bit jerky
;5=push but very smooth
maxTireSideAccel=48
;; Maximum Want Force for any tire will be = baseTireSideForce*maxTireSideAccel
;; skidRes is the maximum velocity that will be burned off in any given direction after the
;; baseTireSideForce and the maxTireSiceAccel have been applied.
;; Units are internal and are roughly equal to Gs/Mass
;Robin skidRes=500
;500000=locks down the car when exceeding the turn
;Robin
skidRes=1
;; rearWantAdj is a percentage of how much of the calculated "Want Force" for the
;; rear side force. The value can be from -100 to 100 or more.
rearWantAdj=0
;; frontWantAdj is a percentage of how much of the calculated "Want Force" for the
;; front side force. The value can be from -100 to 100 or more.
frontWantAdj=0
;; maxRotResistance is the maximum number of radians a "perfectly gripped" tire will resist
;; when the car begins to turn or spin in a single frame
;Robin maxRotResistance=0.785
;Robin Range .00785 - 78.5 with no effect
maxRotResistance=0.785
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Grip Tables: ;;
;; First number is by what percentage Want Grip exceeds Max Grip ;;
;; Second Number is percenatge of Want Grip actually delivered ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Front sideways grip table.
;; Note: ALL grip tables must have the same number of entries
;gripTableFX="{0.0,1.0}, {0.25, 0.98}, {0.5,0.97},{0.75,0.96}, {1.0,0.95}"
;;PM gripTableFX="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
gripTableFX="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
;; Front front to rear grip table;
;gripTableFZ="{0.0,1.0}, {0.25, 0.95}, {0.5,0.9},{0.75,0.8}, {1.0,0.6}"
;;PM gripTableFZ="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
gripTableFZ="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
;; Front rotational grip: Second number is how much rotational momentum is lost is
;; Accumulated with the rear roatational grip
;frontRotGripTable="{0,0}, {0.25, 0}, {0.5,0},{0.75,0}, {1.0,0}"
;;PM frontRotGripTable="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
frontRotGripTable="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
;; Rear sideways grip table
;gripTableRX="{0,1.0}, {0.25, 0.99}, {0.5,0.96},{0.75,0.97}, {2.50,0.98}"
;;PM gripTableRX="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
gripTableRX="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
;; Rear front to rear grip table
;gripTableRX="{0,1.0}, {0.25, 0.99}, {0.5,0.96},{0.75,0.97}, {2.50,0.98}"
;****TYPO****
;;PM gripTableRZ="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
gripTableRZ="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
;; Rear rotational grip
;rearRotGripTable="{0,1.0}, {0.25,1.0}, {0.5,1.0},{0.72,0.97}, {1.70,0.73}"
;;PM rearRotGripTable="{0.0,1.0}, {0.25, 1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
rearRotGripTable="{0,1.0}, {0.25,1.0}, {0.5,1.0},{0.75,1.0}, {3.0,1.0}"
;;;;;;;;;; E N D D E F A U L T S E C T I O N ;;;;;;;;;;
[CAR0_TRACK110]
;; maxWheelTurn is in Degrees. It's the maximum number of degrees the front wheels can turn in one direction
maxWheelTurn=20
;; maxRotResistance is the maximum number of radians a "perfectly gripped" tire will resist
;; when the car begins to turn or spin in a single frame
;Robin maxRotResistance=0.15
;Robin went all the way to .005 and the car spins but does not slid.
maxRotResistance=0.5
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Grip Tables: ;;
;; First number is by what percentage Want Grip exceeds Max Grip ;;
;; Second Number is percenatge of Want Grip actually delivered ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Front sideways grip table.
;; Note: ALL grip tables must have the same number of entries
;Robin gripTableFX="{0.0,1.0}, {0.25, 0.98}, {0.5,0.97},{1,0.96}, {3.0,0.8}"
gripTableFX="{0.0,1.0}, {0.25, 0.98}, {0.5,0.97},{1,0.96}, {7.0,0.8}"
;gripTableFX="{0,0.2}, {0.25,0.2}, {0.5,0.2},{0.72,0.2}, {3,0.2}"
;; Front front to rear grip table;
;Robin gripTableFZ="{0.0,1.0}, {0.25, 0.95}, {0.5,0.9},{1,0.8}, {3.0,0.8}"
gripTableFZ="{0.0,1.0}, {0.25, 0.95}, {0.5,0.9},{1,0.8}, {7.0,0.7}"
;gripTableFZ="{0.0,1.0}, {0.25, 0.95}, {0.5,0.9},{1,0.8}, {5.0,0.2}"
;; Front rotational grip: Second number is how much rotational momentum is lost is
;; Accumulated with the rear roatational grip
frontRotGripTable="{0,0}, {0.25, 0}, {0.5,0},{1,0}, {1.0,0}"
;; Rear sideways grip table
;Robin gripTableRX="{0,1.0}, {0.25, 0.99}, {0.5,0.96},{1,0.90}, {3.0,0.7}"
gripTableRX="{0,1.0}, {0.25, 0.99}, {0.5,0.96},{1,0.90}, {7.0,0.7}"
;gripTableRX="{0,0.2}, {0.25,0.2}, {0.5,0.2},{0.72,0.2}, {3,0.2}"
;; Rear front to rear grip table
;Robin gripTableRZ="{0,1.0}, {0.25, 1.0}, {0.5,1.0},{1,1.0}, {3.0,0.6}"
;gripTableRZ="{0,1.0}, {0.25, 1.0}, {0.5,1.0},{1,1.0}, {3.0,0.1}"
gripTableRZ="{0,1.0}, {0.25, 1.0}, {0.5,1.0},{1,1.0}, {7.0,0.9}"
;; Rear rotational grip
;Robin rearRotGripTable="{0,1.0}, {0.25,1.0}, {0.5,1.0},{0.72,0.97}, {3,0.75}"
rearRotGripTable="{0,1.0}, {0.25,1.0}, {0.5,1.0},{0.72,0.97}, {3,0.2}"
;rearRotGripTable="{0,0.2}, {0.25,0.2}, {0.5,0.2},{0.72,0.2}, {3,0.2}"
;;;;;;;;;; E N D CAR0_TRACK0 S E C T I O N ;;;;;;;;;;